Blademaster
Melee DDHuman · Twin bladesWeapon-master of five disciplines. Closes distance and never gives it back.
- str
- 12 (+2.2/lv)
- dex
- 8 (+1.1/lv)
- int
- 4 (+0.4/lv)
- vit
- 10 (+1.6/lv)
- Aeolian BladeA rising cut that opens the guard.8 mp1.2s
- Drake SweepSweeping arc that hits everything close.16 mp4s
- Highland CleaveHeavy overhead strike, slow but brutal.22 mp7s
- Blade TempestSpin through the whole pack.34 mp12s
- Iron GuardBrace: heal and shrug off the next blows.26 mp20s
Mage
Caster DDHuman · SoulsphereGlass cannon of the old academies. Burns everything, survives nothing.
- str
- 4 (+0.4/lv)
- dex
- 6 (+0.8/lv)
- int
- 14 (+2.6/lv)
- vit
- 6 (+0.9/lv)
- PyrogramA dart of compressed flame.9 mp1.1s
- FrostbladeShard of ice that bites deep.15 mp3.5s
- SandstormGrinding vortex around the target.24 mp8s
- Divine PyrogramColumn of white fire.40 mp14s
- Mana WeaveDraw the leylines to mend yourself.20 mp18s
Technician
Ranged DDHuman · Arc rifleTinker-gunner of the new foundries. Fights with turrets, coils and bad ideas.
- str
- 6 (+0.7/lv)
- dex
- 12 (+2.3/lv)
- int
- 9 (+1.5/lv)
- vit
- 7 (+1/lv)
- Coil ShotCharged bolt from the arc rifle.8 mp1.1s
- Shrapnel MineDetonates in a ring of scrap.18 mp5s
- OverclockVent the core: massive single hit.26 mp9s
- Tesla CageChained lightning across the field.36 mp13s
- Field RepairPatch armour and flesh alike.22 mp17s
Archer
Ranged DDElf · LongbowKills things before they know the fight started. Hates being touched.
- str
- 7 (+0.9/lv)
- dex
- 14 (+2.7/lv)
- int
- 5 (+0.5/lv)
- vit
- 7 (+1/lv)
- Thunder ShockCharged arrow, snap release.8 mp1s
- Frost ArrowChilling shaft that slows the pack.14 mp3.5s
- Barrage of ArrowsRain shafts over an area.26 mp8s
- Stunning ArrowOne perfect shot through the skull.30 mp12s
- Wind StepBreathe, bind wounds, reposition.18 mp16s
Cleric
HealerElf · Magic swordKeeps the squad breathing, then smites what killed them.
- str
- 5 (+0.6/lv)
- dex
- 6 (+0.8/lv)
- int
- 13 (+2.4/lv)
- vit
- 8 (+1.3/lv)
- Plume ShotLance of hard light.8 mp1.2s
- Ironheart BlessingMend your own wounds quickly.16 mp5s
- ThunderballRolling ball of stormlight.22 mp7s
- Cyclone RingWind blades circle you outward.30 mp11s
- Wellspring SurgeFlood of healing light.34 mp15s
Bard
SupportElf · Resonant luteFights with tempo. Songs that sharpen allies and unravel monsters.
- str
- 5 (+0.6/lv)
- dex
- 9 (+1.6/lv)
- int
- 11 (+2.1/lv)
- vit
- 8 (+1.2/lv)
- Dissonant ChordA note that cracks bone.8 mp1.1s
- Marching RefrainRousing verse that knits wounds.15 mp6s
- Shatter AriaSonic bloom around the target.22 mp7s
- RequiemThe long note. Everything nearby hurts.36 mp13s
- EncoreSecond wind, loudly.28 mp18s
Barbarian
TankUntamed · Great axeTakes the hit so nobody else has to. Turns into a very large tiger about it.
- str
- 13 (+2.3/lv)
- dex
- 6 (+0.7/lv)
- int
- 3 (+0.3/lv)
- vit
- 14 (+2.4/lv)
- Alpha MaleWide swing of the great axe.7 mp1.2s
- Flesh ReamTear an artery open.16 mp5s
- SlamGround quake around you.22 mp7s
- Titan RoarTerrify and maul the whole pack.32 mp13s
- Beastly VigourTiger form regeneration.24 mp16s
Venomancer
Caster DDUntamed · Fox clawsPoisons, hexes and a pet that does the biting. Endlessly annoying to fight.
- str
- 6 (+0.7/lv)
- dex
- 7 (+1/lv)
- int
- 12 (+2.3/lv)
- vit
- 9 (+1.4/lv)
- Noxious GasA puff of green ruin.8 mp1.1s
- Venomous ScarabBurrowing venom, heavy damage.16 mp4s
- Frost BiteFreeze the blood in place.22 mp7s
- Parasitic NovaPlague bursts through the pack.34 mp12s
- Leech BondDrain life back into yourself.20 mp15s
Wildwalker
Melee DDUntamed · Bone glaiveHunts on all fours when it suits. Bleeds things out and outlasts them.
- str
- 11 (+2/lv)
- dex
- 10 (+1.6/lv)
- int
- 4 (+0.4/lv)
- vit
- 11 (+1.8/lv)
- RendGlaive hook to the ribs.8 mp1.1s
- ThornstrideCharge through with barbs out.16 mp4.5s
- Feral MaulChange skin, use teeth.24 mp8s
- Bramble CircleThorns erupt in a wide ring.33 mp12s
- Wild MendSap and spit close the wounds.22 mp16s
Assassin
Melee DDTideborn · DaggersHighest burst in the game. If you see one, it already decided about you.
- str
- 10 (+1.6/lv)
- dex
- 14 (+2.6/lv)
- int
- 4 (+0.4/lv)
- vit
- 7 (+1/lv)
- Puncture WoundFast dagger jab.7 mp0.9s
- HeadhuntStrike at the spine.16 mp4s
- ThroatcutExecution stroke, huge damage.26 mp9s
- Rising Dragon StrikeBlade storm around you.32 mp12s
- Shadow EscapeVanish, breathe, return whole.20 mp17s
Psychic
Caster DDTideborn · SoulsphereBends will and water. Damage that arrives from an angle you can't block.
- str
- 4 (+0.4/lv)
- dex
- 6 (+0.8/lv)
- int
- 15 (+2.7/lv)
- vit
- 7 (+1/lv)
- Soul of VengeanceLash of raw will.9 mp1.1s
- Aqua ImpactColumn of pressurised water.16 mp4s
- Psychic WillCrush minds in an area.24 mp8s
- Black VoodooDetonate the water inside them.40 mp14s
- Tidal MendPull the tide back into your body.22 mp17s
Edgerunner
Melee DDTideborn · Chain hookYanks enemies out of formation and dismantles them in the gap.
- str
- 11 (+1.9/lv)
- dex
- 12 (+2.1/lv)
- int
- 5 (+0.5/lv)
- vit
- 8 (+1.2/lv)
- Hook RipChain hook to the shoulder.8 mp1s
- Reel InDrag them close and gut them.15 mp4s
- Chain LashWhip the chain in a wide loop.23 mp7s
- Anchor DropSlam the anchor down hard.34 mp12s
- Salt BindRough field dressing, seawater sting.20 mp16s
Seeker
Melee DDEarthguard · SoulsaberSword-sage of Morai. Stances, voids and clean geometric violence.
- str
- 12 (+2.1/lv)
- dex
- 9 (+1.4/lv)
- int
- 6 (+0.7/lv)
- vit
- 11 (+1.7/lv)
- Metal RushStraight thrust, perfect form.8 mp1.1s
- Void StepBlink through and cut.16 mp4.5s
- Edged BlurSword afterimages in an arc.24 mp7s
- Star ChaserDescending strike of five cuts.34 mp12s
- Stone DisciplineBreathe the earth back in.22 mp16s
Mystic
HealerEarthguard · SoulsphereGrows things, raises things, revives things. Nature as a support rotation.
- str
- 5 (+0.6/lv)
- dex
- 6 (+0.8/lv)
- int
- 13 (+2.4/lv)
- vit
- 9 (+1.4/lv)
- ThicketRoots spear upward.8 mp1.2s
- Verdant BlessingSap-light closes wounds.16 mp5s
- Gaia's BlessingBloom of crushing growth.22 mp7s
- Summer SprintWild overgrowth everywhere.34 mp12s
- Absorb SoulTake the life you were owed.30 mp15s
Duskblade
Melee DDNightshade · Eclipse bladeTrades its own blood for damage. The bill always comes due later.
- str
- 13 (+2.4/lv)
- dex
- 11 (+1.8/lv)
- int
- 5 (+0.5/lv)
- vit
- 8 (+1.1/lv)
- Umbral CutBlade drawn out of shadow.8 mp1s
- Blood TollPay in blood, deal in ruin.14 mp4s
- Eclipse ArcA crescent of dark across the field.24 mp7s
- NightfallThe lights go out for everything near.36 mp13s
- Sanguine FeastDrink deep, stand up.20 mp16s
Stormbringer
Caster DDNightshade · Storm talismanCalls weather down on a personal basis. Loud, wide, expensive.
- str
- 5 (+0.5/lv)
- dex
- 7 (+0.9/lv)
- int
- 14 (+2.6/lv)
- vit
- 7 (+1/lv)
- Static LashWhip-crack of live current.9 mp1.1s
- Gale SpikeCompressed wind through the chest.16 mp4s
- ThunderheadA small storm sits on them.24 mp7s
- SkyfallLightning column, everything nearby.40 mp14s
- StillnessEye of the storm. Recover.22 mp17s